[Download Link] PES 2017 Stadium Server 1.3 for LiveCPK Sider by Zlac

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 Stadium Server for LiveCPK Sider past times Zlac [Download Link] PES 2017 Stadium Server 1.3 for LiveCPK Sider past times Zlac

PES 2017 Stadium Server for LiveCPK Sider past times Zlac

The all novel Stadium Server for PES 2017. The tool solely plant amongst LiveCPK Sider. Please read the teaching from Master Zlac below

Info :

LiveCPK Sider required ( Download Here - Always Update ! ) Please, e'er purpose latest LiveCPK Sider to run this tool :)

Features:

-  GDB-style unlimited stadium management
- Mostly unchanged stadium packaging - entire stadium directory tree (starting amongst "common" folder) tin strength out travel copy-pasted into 1 top-level folder (usually indicating stadium name)
supported folders from the usual stadium-related cpk-tree:

a.common\bg\model\bg
ad, audi, bill, cheer, effect, pitch, scarecrow, sky, stadium, staff, tv
b. common\demo\fixdemo
end, ent
c. common\render\model\bg\hit
bill, stadium
common\render\thumbnail\stadium

# Stadium assignment to private abode teams via map_teams.txt file - pretty much self-explanatory, run across the supplied map_teams.txt file for examples of how to connect squad ID amongst 1 GDB-stadium

# Stadium assignment to competitions via map_competitions.txt file - purpose it to connect competition/tournament ID amongst 1 or to a greater extent than stadiums from GDB.
All teams participating inward particular contest tin strength out either purpose identical stadium (if ony 1 stadium is assigned to that competition) or receive got 1 of the stadiums assigned randomly (v1.1 feature) if there's to a greater extent than than 1 stadium assigned to that competition.

## v1.1 - It is possible to assign unlimited number of stadiums to the same contest - inward this case, ONE RANDOM stadium volition travel selected for every abode squad that:
participates inward that competition, BUT DOES NOT receive got private stadium assigned inward map_teams.txt file. Three stadiums assigned to EPL inward map_competitions.txt - random choice in-game

IMPORTANT: past times default, contest assignment would e'er accept priority over squad assignment inward whatsoever game mode, but that tin strength out travel easily configured within .lua script.
To override this default conduct yous receive got to slightly modify StadiumServer.lua script itself - add/remove contest IDs inward override_competitions table, thence defining unopen to competitions where private squad assignments from map_teams.txt takes priority over contest assignment from map_competitions.txt

Since v1.1, because of newly introduced random stadium choice alternative for competitions, override_competitions tabular array has been vastly increased to include all exhibition, league together with league-cup matches - yous tin strength out overstep away on private stadiums for those teams that already receive got 1 inward map_teams.txt, field all the other teams without private stadium would larn randomly selected stadium from map_competitions.txt

## Support for optional stadium to travel used inward terminal gibe of the contest solely - again, pretty much self-explanatory. See map_competitions.txt file for to a greater extent than details
v1.1 - CAUTION: if multiple stadiums are assigned to a unmarried contest together with yous desire to purpose specific stadium for finals, together with so yous must include stadium for terminal gibe IN EVERY stadium assignment
Spoiler: FA loving cup setup amongst iii random stadiums used earlier terminal gibe together with Wembley for terminal match

# Exhibition agency conduct [v1.3] - stadium assignment logic has been refined to travel to a greater extent than in-line amongst the usual game behavior:
IMPORTANT CHANGE: Stadium server volition travel active inward exhibition agency ONLY if yous receive got selected either "Home ground" or "Random" setting. This enables yous to purpose whatsoever stadium from your .cpk pack together with additional stadium server's stadiums side past times side.
"Random" setting inward exhibition agency is going to select stadium either from your .cpk pack or from stadium server's repository.
Complementing this change, additional lua tabular array is available, to customize which teams should overstep away on their .cpk+EDIT assigned abode grounds (e.g. Barcelona -> Konami's Camp Nou, Team X -> Stadium X from your .cpk, etc.). See this post for an example.

# Correct stadium previews together with stadium names - displayed inward game menus (where available, depending on game mode) together with scoreboards

# Support for replay agency [v1.3]

# Stadium server is deactivated inward edit mode

Current limitations/issues:

1. adboards treatment - past times default, stadium server volition charge common\bg\model\bg\bill related files (including config.xml!!) if they be within custom stadium files. If you'd similar to purpose your already configured .cpk adboards packs, yous tin strength out comment-out unmarried describe of piece of job of code inward StadiumServer.lua to disable adboards serving (see the code, it is noted where that describe of piece of job of code is)

2. IMPORTANT: cooperation amongst other .lua scripts that purpose "set_stadium" trial - unfortunately, because of the agency the stadiums are structured together with handled past times the game, it was necessary for StadiumServer.lua to purpose set_stadium trial to strength the game to purpose the exact stadium ID of the novel stadium, inward gild to charge all the files that belong to that stadium. Another approach, which would non "steal" set_stadium trial (i.e. trying to override the files of whatsoever stadium that the game would similar to use) did non bear witness successful, because stadiums only are non file-for-file compatible, causing diverse artifacts when trying to supersede e.g. stadium using ID 016 amongst custom stadium using whatsoever other ID

Bottom-line - if yous desire StadiumServer to work, yous must non purpose whatsoever other .lua scripts that purpose set_stadium trial to alter stadium_id

yous tin strength out nevertheless purpose additional .lua scripts to modify stadium conditions (day/night, weather, summer/winter) past times using newly introduced set_conditions trial (see Sider 3.3.4 unloose notes) - precisely to travel on the rubber side of the story, house your set_conditions related scripts below StadiumServer.lua inward sider.ini

3. Not e'er accurate stadium choice during saved replays playback [v1.3] - saved replay files produce non shop tournament_id info. If the stadium used inward saved replay has been assigned via map_competitions.txt, together with so it is non possible for stadium server to brand accurate re-selection of that particular stadium during replay playback.

Recommended agency to re-pack stadiums that are available inward .cpk files
Although extracted stadium packs may travel without whatsoever problems, I'd recommend to purpose solely 1 stadium per folder inward content\stadium-server.
It is recommended to take away whatsoever files that are non straight related to stadium (especially common\etc\... files)

How to use:

  1. Unpack the v1.0 archive together with re-create folders 'content' together with 'modules' within your sider folder. Unpack v1.3 archive together with copy/overwrite extracted StadiumServer.lua to sider\modules folder.
  2. Add lua.module = "StadiumServer.lua" nearly the peak of the Extension modules department inward sider.ini
  3. Customize map_teams.txt together with map_competitions.txt files together with add together to a greater extent than stadium folders inward content\stadium-server folder

Please, read carefully all the comments within map_teams.txt together with map_competitions.txt files! Always purpose leading zeroes when writing stadium ID's!

Credits:

- @juce together with @nesa24 for sider

- Stadium master-pieces used inward this demo-release: @Yucel11 "Fenerbachce Ülker Stadium" together with "Türk Telekom Arena"



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